Operation Quantum
You are an infiltrator in a heavily fortified enemy facility, your mission is to bypass advanced security, restore the energy core, and prevent a catastrophic collapse.
Time is ticking, and failure isn't an option.
Game programming patterns implemented:
- Object Pool y Factory (Enemies, Bullets)
- Event Manager (Save & Load System, Checkpoint)
- MVC (Player Controller)
- Observer (Communication betwee MVC)
- Builder (Object Pool, Enemies, Bullets)
- Memento (Saving enviornment data in checkpoints)
- ScreenManager (UIs Handler)
- Localization (Switching between English & Spanish)
Visual effects implemented:
- 4 Particle Systems (Dust Steps, Electrical Sparks, Explosion, Red Barrels)
- 2 Fullscreen Effects (Magma and Shield Barrier Vignette)
- 2 Opaque Shaders (TV Screens, Enemy and Player Dissolve)
- 2 Transparent Shaders (Energy Barrier and Laser Barrier)
- 2 Unlit Shaders (Power core, UI Buttons)
- 2 Vertex Offset Shaders (3D Holograms, Vegetation)
Made for Escuela Da Vinci, 4º Term, Unit of Shaders and Programming Design Patterns
Controls:
WASD — Movement
Left Click — Attack
Made by:
Lucas Symeoñides (Programmer)
Juan Ignacio Yglesias (Tech Artist)
Published | 13 days ago |
Status | Prototype |
Platforms | HTML5 |
Release date | Feb 25, 2024 |
Authors | Lucas Gaston, NachoWhy |
Genre | Action |
Made with | Unity |
Tags | 3D, Action-Adventure, Futuristic, programming-patterns, Prototype, Shaders, Side Scroller, Third Person, Unity |
Average session | A few minutes |
Languages | English, Spanish; Castilian, Spanish; Latin America |
Inputs | Keyboard, Mouse |
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