Operation Quantum
2D side-scroller prototype game made to implement common game programming patterns and visual effects.
You are an infiltrator in a heavily fortified enemy facility, your mission is to bypass advanced security, restore the energy core, and prevent a catastrophic collapse.
Game programming patterns implemented:
- Factory & Object Pool (Enemies, Bullets)
- Event Manager (Save & Load System, Checkpoint)
- MVC (Player Controller)
- Observer (Communication between MVC)
- Builder (Object Pool, Enemies, Bullets)
- Memento (Saving environment data in checkpoints)
- ScreenManager (UIs Handler)
- Localization (Switching between English & Spanish)
Visual effects implemented:
- 4 Particle Systems (Dust Steps, Electrical Sparks, Explosion, Red Barrels)
- 2 Post-Processing Shaders (Magma & Shield Barrier Vignette)
- 2 Opaque Shaders (TV Screens, Enemy & Player Dissolve)
- 2 Transparent Shaders (Energy Barrier & Laser Barrier)
- 2 Unlit Shaders (Power Core, UI Buttons)
- 2 Vertex Offset Shaders (3D Holograms, Vegetation)
Made for Escuela Da Vinci, 4th term, units of Visual Effects and Programming Design Patterns.
Controls:
WASD — Movement
Left Click — Attack
Made by:
Lucas Symeoñides (Programmer)
Juan Ignacio Yglesias (Tech Artist)
| Status | Prototype |
| Platforms | HTML5 |
| Release date | Feb 25, 2024 |
| Authors | Lucas Gaston, NachoWhy |
| Genre | Action |
| Made with | Unity |
| Tags | 3D, Action-Adventure, Futuristic, programming-patterns, Prototype, Shaders, Side Scroller, Third Person, Unity |
| Average session | A few minutes |
| Languages | English, Spanish; Castilian, Spanish; Latin America |
| Inputs | Keyboard, Mouse |





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